Races of Eden

When humans are involved, so is the need to categorize others and assign labels. This appendix provides a review of Eden’s races and includes several demihuman and non-human races. Each race falls into one of five factions depending on that races’ characteristics and tendencies. There are neutral, good, and evil races to start. Considered evil for their destructive tendencies, we have dark elves, orcs, ogres, giants, trolls, goblins, and iron dwarves. Halflings, gnomes, dwarves, treants, wood elves, and high elves seek peace as the good races.

Humans can be good or evil; they are considered as the neutral race. They are fickle and dangerous. Their behaviour is often completely unpredictable. They tend to focus on human supremacy and look down on demihuman and non-human races. It’s essential to keep in mind: who’s good and who’s evil depends on the viewpoint of the individual picking the label. A wood elf can be evil, and a goblin can be good, depending on the circumstances.

Then there are the champion factions. They represent the penultimate powers of good or evil. The corruptors of the void include the possessed, demons, vampires, werecreatures, undead, formless, and dark titans. They seek the domination or destruction of the world and are often the gravest threats that the neutral, good, and evil races face.

To counterbalance the corruptors of the void stands the guardians of creation. The guardians of creation include angels, reapers, druids, demi-elementals, demigods, dragonkin, and titans. The guardians are monitored by the celestials that maintain the balance in the realms of life.


Bred in the spaces between the dimensions are the demonic races created from the negative energies put forth into the void. The form that the negative energy takes is dependant on the energy source and collective will. Despite their chaotic natures… or perhaps because of their chaotic personalities, the demonic races adhere to a strict hierarchy that worships individualistic power.

Demons start out as shades. Unable to properly rest, ill will carried in life can curse a spirit to wander the void. The taint of the nether dimension corrupts their life force, eventually forming a shade. They become demons when the power of multiple shades coalesces, merging into a being capable of physical manifestation. Their form is dependant on the negative energy they carry.

As they accumulate power and followers, a demon may gain enough power to lead an army of lesser-ranked demons and shades. They eventually evolve into the archdemon rank. Every archdemon has an agenda of mayhem. When malevolence overtakes an archdemon’s will, they are overcome by the void energies that they have accumulated. This withers their form, and they begin to experience a dark rebirth. Their reborn state is known as a fallen. If one of the fallen returns to the void, they experience a dark transfiguration.

Transformed in the netherworld, voidlings are dangerous wielders of the dark power of the void. They harbour hatred for life itself. The longer a voidling survives in the nether, the more void energies it absorbs – including that of other voidlings. When enough power is accumulated, a Void Lord is born.

Through the sacrifice of other demonic entities, a Void Lord can evolve into a Void God. Void Gods seek the destruction of reality and a return to the endless dark.


While humans are referred to as humans, they are genetically distinct from the humans that originated on Earth prior to the cataclysmic events that drew the original human species into Eden. The humans from Earth are typically referred to by the celestials as the progenitors.

When the progenitors that survived the destruction of their world gathered and rallied, their combined efforts to adapt to Eden produced many of the human-like races that wander the planet today. Their successful creation of humans that could survive the wilds of Eden was bittersweet. Very few progenitors remain alive long outside of their specially designed enclaves that are increasingly deteriorated without means of repair. Theirs is a failing race, divided and unable to fully adapt to their new reality.

Meanwhile, their adapted humans thrive and expand their dominion constantly. They can be good or evil, depending on the point of view used with a particular individuals’ actions. They inherited the baseless supremism that nearly wiped out the progenitors, discriminating against all demi-human and non-human races. Even those they consider allies, such as elves and dwarves, are commonly treated like lesser beings.

Humans resent the guardian races, particularly the dragonkin. While some worship the guardians for their protection, most fear their power.